
LAYOUT

Camera test
Layout for Disenchanted
For Disney's Disenchanted, among other tasks, I was tasked with designing both the castle and the movie's intro. They wanted a look that clearly seemed 2D, so I conducted numerous tests with a multiplane camera to determine the required number of layers to achieve this effect. In the end, the solution was a blend of the two worlds: I created a 3D model in Blender of some parts on which I could project the 2D elements, achieving a 2D effect without showing seams. Below, you can see the initial multiplane tests and the 3D model of the castle.

Camera test for Disenchanted Intro
3D Castle

For the same intro sequence where the camera flies over the forest, I was responsible for designing numerous trees and flowers for the countless layers present. Here's the final part of the flowers, inspired by the art of Goebel Muccha.

For the forest sequences in Disenchanted, we faced a challenge: there were numerous trees and camera movements, and very little time to create all these layouts. So, I proposed creating a modular giant forest, made of small pieces that could be assembled in Toonboom Harmony or After Effects, allowing us to reuse layouts as much as possible. The idea worked, and eighty percent of the shots are reuses from this modular forest.

In this video, you can see some of the reuses, as well as some posing, cameras, and layouts I created for the movie.

Disenchanted Layout, posing and camera work
Layout for Descendants
For this movie, apart from supervising the layout, I was tasked with defining both the Introduction and the movie's final part, both shots with a complex camera movement created using multiplane in Toonboom Harmony. These shots needed to convey the magical and fairy-tale air of the movie. It was fun and exhausting at the same time to handle all aspects of both parts, from design to posing. Even today, I can't quite recall how I managed to find the time to do this while overseeing and working on other shots.

The Descendants Opening
